software-development
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You aren't gonna need it
A principle, particularly in software development, that advocates against implementing features or code unless they are immediately and demonstrably required.
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Premature optimization is the root of all evil
Attempting to optimize a system or process too early in its development often leads to unnecessary complexity, wasted effort, and new problems, rather than actual improvements.
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Legacy code
Computer source code that is inherited from previous developers or projects, often implying it is old, poorly documented, and difficult to maintain or modify.
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Code never lies, comments sometimes do
The executable code of a program inherently reflects its true functionality, whereas human-written comments, despite their purpose, can become outdated, inaccurate, or misleading over time.
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Debugging is like being a detective in a crime movie where you are also the murderer
This humorous analogy describes the process of debugging software as a challenging investigation to find an error, where the person searching for the bug is often the same person who created it in the first place.
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The only valid measurement of code quality is WTF per minute
This phrase humorously asserts that the true quality of software code is best evaluated by the frequency of exclamations of disbelief or confusion a developer makes while attempting to understand or work with it.
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Just one more bug
This phrase expresses the exasperated discovery of yet another defect or problem, especially in software development, when one hopes to be finished.